Tabletop roleplaying has long been a staple of ICON Comics & Games Convention. This year, with an increased dedicated space, ICON CGC has expanded the RPG offering to cover everyone – grizzled veterans to brave, new warriors. Here’s a breakdown of the smorgasboard of RPG offerings!

New to Roleplaying? – This year we are running multiple demonstration games so that the maximum number of new enthusiasts can experience some of our favourite systems. So, sign yourself up, bring a friend or bring the whole family! We are running four sessions of Dungeons and Dragons Fifth Edition and two sessions of Pathfinder/Starfinder daily, as well as two sessions of Legends of the Five Rings.

There will be a booking desk in the Roleplaying Area (Galleria Restaurant West) where you can book your spot on the day, or send an email to for a pre-booking. Spaces are limited and all you need to bring is your imagination! Game on at 10am and 2pm daily.

Lost Mine of Phandelver

Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! Dungeons & Dragons is your gateway to action-packed stories of the imagination. This demo will teach the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy.

Lost Mine of Phandelver is a beginner-level campaign intended to introduce new people to the world of Dungeons and Dragons. A High Fantasy Adventure run by Wade Wonfor.

Anaximander’s Intro to Tabletop RPGs

Welcome to Anaximander’s Adventuring Studies. Set in the wonderous Wizarding School of Scarthey, Anaximander’s Adventuring Studies is a short introduction to roleplaying and the Pathfinder Roleplaying Game for four players. A new adventure for 1st level characters, this module takes players through three years at the school, up to 3rd level. Beginners welcome and characters are provided.

The adventure is written by Jeffrey Swank (Ultimate Wilderness, Martial Arts Handbook).

Skitter Shot

Don’t worry, the skittermanders are here to help!

When a routine salvage operation deep in the Vast goes awry, the skittermanders Dakoyo, Gazigaz, Nako, and Quonx must board a luxurious cruise liner controlled by a rogue artificial intelligence to save their vesk boss and a group of hapless passengers. All manner of obstacles block their path to success, from malfunctioning massage tables to cybernetic undead to vermin from another plane, but if the skittermanders can work together (something skittermanders do best), they are sure to be hailed as tiny, furry heroes! That is, of course, if the passing pirate starship doesn’t blast them all out of space first…

Skitter Shot is an adventure for four skittermander characters who are eager to help those in need and explore a seemingly abandoned starship, written for the wildly popular Starfinder Roleplaying Game.


Intro to the L5R Setting: This an era of sudden change and upheaval and celestial turmoil alike have disrupted the political, military and spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the battlefield. The Chysanthemun Throne is beset by threats from without and within, and honour of the seven Great Clans – the families descended from the heroes of legend and sworn to rule their lands in the Emperor’s name-shall put to to the test.

Intro to the Adventure – The Topaz Championship: In these times of strife, a group of youths approaches the village of Tsuma for the Topaz Championship and their gempuku, the coming-of-age ceremony that will mark them as fully fledged samurai. Each contestant has come from a different clan and dreams of being the highest scoring contestant in the tournament earning the title of Topaz Championship. Despite being pitted against one another, they are all united in their desire to succeed and bring honour to their clan and family.

The Topaz Championship is an introductory


Traditional ICON role-playing

Traditions do change and evolve! Our competitive teams and GMs are becoming few and far between, for a multitude of reasons. Therefore, we are focusing on everyone having fun! Come with your group or with a few friends, sign up and we will allocate you to a GM (if you haven’t brought your own GM). This should take less time to organise than trying to allocate teams to tables! Yes, we will need GMss!! 😊 Individual players will be banded together and a GM found, we will keep the slot times as always and GMs will have the normal hour to go through the module – but there is no reason you can’t sign in on Saturday to run a module on Monday! Groups with their own GM can pay the module fee are run as and when they like.


Competitive Modules

For those players and GMs that want to compete – we have a Cthulhu Masters Module brought to you by Warwick Brown (veteran writer and multiple winner of the Best Keeper title) and a Dungeons and Dragons Module used at conventions in the USA.

Competitive play will be for individual entries – there will be no team events.


Cthulhu: Legacy by Warwick Brown

The Liddesdale Weekly Gazette, a bastion of the free press, has some … interesting … stories this week. Read all about it right here.


Dungeons and Dragons: Storm King’s Thunder (An Introductory Adventure)

As evening approaches, you spot a wooden signpost next to a trail that heads north into the hills. Nailed to the post are three arrow-shaped signs. The two marked “Waterdeep” and “Daggerford” follow the High Road but point in opposite directions. The third, marked “Nightstone,” beckons you to follow the trail. If memory serves, Nightstone is roughly ten miles up the trail. And evening is fast approaching…

Characters of Level 1-5

Lead Designer: Christopher Perkins

NB: You will need to play in both Modules over Saturday and Sunday. Only your best score will count! There will be Role-playing appropriate prizes sponsored by ‘Unplug Yourself’ and ICON CGC. Prize giving 17:30 on Monday evening. While this is a competitive module, no one is prevented from playing these modules.


The Blue Moon Festival: A Pathfinder Introduction Into Roleplaying session for 4-6 players

The Blue Moon Festival has arrived. You and your friends have been waiting all year and rumours of a special prize has the village buzzing with excitement! To win the prize you will need to excel in all the events planned for this year’s Festival!

By JP Keyser


The Haunting of Calrow Ruins: A D&D 5th Ed Adventure for 4-6 players

Calrow Ruins, a crumbling castle, is haunted. Lady Bridgette wishes her ancestral holdings cleared of monstrosities, and hires some brave adventurers to retake the ruins. This is a one-page module for more creative or experienced GMs

By Aaron Infante-Levy, modified by Angelique Venter


Pyxis Chaotica: A Warhammer Fantasy Roleplay 4th edition module for 4-6 characters

You have to collect a box for a wizard, with the emphasis on “have to” – this isn’t voluntary. After all, who in their right mind would voluntarily collect a box for a wizard, when the box is supposedly magical or full of magic or something similarly unpleasant? And the man you’re supposed to collect it from isn’t the nicest of people either. How did you end up doing this again?

By Leslie Longman


Salts of the Earth: A Call of Cthulhu 7th edition module for 4-6 characters

Belinda is definitely sane, and she doesn’t make mistakes. If she says she saw her husband walking around her hometown, she saw him. But he’s dead. You were at his funeral, you saw his body in the coffin. Something is very wrong here, and you’re going to get to the bottom of it.

By Leslie Longman


The Rotten Squad: A D&D 5th edition module for 4-6 characters of level 4

You work for the Guildmaster of Thieves. You do his dirtiest and nastiest jobs – that’s why the rest of the Guild calls you the Rotten Squad. The job he’s just given you is quite benign by the standards of what you usually do – you just have to give the Guildmaster of Merchants a message. A physical and excruciating message. This’ll be fun …

By Leslie Longman


The Doomsday Scenario: A Starfinder Adventure for 4-6 characters of level 6

You’ve just woken up. You think you’re on a starship. You’re with a group of other people. You know you know them, and you know your skills and theirs. But you don’t remember what they’re like, or how you know them, or how you got here. There are alarms going off everywhere. You don’t know what happened, or what’s happening, but you’re going to find out.

By Leslie Longman


Krenko’s Way: A D&D Guildmasters Guide to Ravnica Module

An introductory adventure for 1st-level characters. The notorious goblin crime boss Krenko has escaped from the Udzec prison under suspicious circumstances. Now, he plots to re-establish control over his criminal enterprise, raising the spectre of a goblin gang war that could jeopardize the tenuous peace among the guilds. You must find Krenko and secure him before all-out war ensues!

By Chris Tulach


A Zib for Your Thoughts: A D&D Guildmasters Guide to Ravnica Module

An adventure for 2nd-level characters. One person’s trash is sometimes another’s treasure. In this case, it’s also an opportunity for you to go on an excursion across the Tenth District, tracking down a client’s very specific request… in thoughts.

By Chris Tulach


Fun, fun, fun! Any module, anytime. If you have your own group and GM. Otherwise: registration from 9am daily. GMs get modules at 10am and 2pm. Game on as soon as GM is ready – no later than 11am and 3pm. Module run times should be roughly 3 hours. (GMs and players permitting).

In addition: Past Modules

If you email before 17th April, I will attempt to resurrect any past ICON Module requested. I will also seek permission for it’s re-use. I will need a better description than ‘you know that module where…’ 😊 These will also carry a set fee and can be used at any time over the weekend.

Remember we close at 18:00 Saturday and Sunday, 17:00 on Monday.